Forking Paths issue #1 (PDF)

PDF_cover.jpg
Forking Paths issue #1 (color, single pages)_Page_06.jpg
Forking Paths issue #1 (color, single pages)_Page_15.jpg
PDF_cover.jpg
Forking Paths issue #1 (color, single pages)_Page_06.jpg
Forking Paths issue #1 (color, single pages)_Page_15.jpg

Forking Paths issue #1 (PDF)

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In this inaugural issue, a Guidebook to the Viridian Maw! This 24-page digest-sized zine contains fodder for a wilderness sandbox campaign in an overgrown meteor crater, mutated and reshaped by fungal influence. Everything is system neutral & stats agnostic, though the material is written with genre assumptions leaning toward D&D/OSR games (but adaptable for games like Apocalypse World or Dungeon World, too).

  • 26 wildlife entries including plants, animals, fungi & trees

  • 14 interior illustrations (click through the thumbnails for some examples!)

  • Overview of peoples living in the crater

  • Backstory for the ancient history of the Viridian Maw

  • Advice and tips on using the material

  • Random tables to generate interesting ruins & encounters

  • Hexmap with 12 keyed locations

The zine’s cover and hexmap are both in color; all other art and illustrations are in B&W. The PDF is in single-page layout format. Need it another way? Let me know!

Forking Paths is a project partially supported by my Patreon.